Picture of Max Himmel

Howdy!

I am a full-stack software engineer with a strong background in gameplay engineering, bringing over six years of experience in crafting clean, modular, and efficient code. I thrive on finding the best solutions to complex problems, whether it's integrating new technologies, refining frameworks, or designing scalable systems. My passion lies in continuous learning and collaboration, and I aspire to expand my expertise in improving developer experience and high-level architectural design, contributing to the development of impactful and innovative software.

TypeScript
JavaScript
Next.js
React
Node
Git
tRPC
Express
Prisma
PostgreSQL
MongoDB
Tailwind
HTML
Full Stack
TypeScript
JavaScript
Next.js
React
Node
Git
tRPC
Express
Prisma
PostgreSQL
MongoDB
Tailwind
HTML
Full Stack
Scratch Notes

Scratch Notes

NxtRPCPrisma
Focused on redesigning a school project to improve developer experience and functionality using production-quality technologies.
FEASTMODE

FEASTMODE

PythonDjangoPostgreSQL
Delivered a Django application serving users party planning with potlucks specifically in mind.
Minesweeper

Minesweeper

JavaScriptHTML5CSS
Developed native JavaScript frontend web app emulating the original Minesweeper game with highly dynamic CSS selectors.
Intellipet Adventures

Intellipet Adventures

DockerUnity
Launched Intellipet Adventures as part of the core team, developing a new game mode to increase user retention.
Adventure Academy

Adventure Academy

DockerUnity
Participated in maintaining a large-scale MMO game catered towards gamifying education for elementary schoolers.
Marble Knights

Marble Knights

Unity
Launched a 4-player cooperative online game as one of Apple Arcade’s flagship titles.
Cinemoi World

Cinemoi World

Unity
Focused on improving build times by expediting and improving art pipelines.
Wizards: Wand of Epicosity

Wizards: Wand of Epicosity

Unity
Refactored pre-existing game for a redux with a focus on UI.
Deer Hunter: Reloaded

Deer Hunter: Reloaded

Unity
Executed on a tight deadline to deploy Deer Hunter on 3 different platforms.